Boring update to Godot 4.1
Hi everyone,
I had kinda lost hope of getting back to this project after a while, but I have some new motivations and I've decided to use Belug's boring Minesweeperis a stepping stone to learn a few new tricks for another project I'm preparing.
Let's not get your hopes too high at the moment, this is only a small update, it's an engine upgrade from Godot 3.3 to Godot 4.1 so there's nothing new for you at the moment other than it should support newer systems better.
As usual, the Windows and Linux exports are tested and should work well, but the OSX version isn't and the packaging tool of Godot gave me some warnings that might cause you some problems. It's all about the Gatekeeper, the pseudo protection that Apple added to make users fear downloading stuff outside of the App Store. I hope you guys will still be able to run it.
Now, for the future of the game and why I've decided to get back to it, I've always wanted to make the play area look better with 3D elements, but I never had the motivation to do it. What changed you ask? I'm planning for another game I wanted to do for at least a decade, but I never had the time to do something of that scope and now I do have the time, but I need to learn a few skills like 3D modeling and implementing those 3D models inside Godot. So I've decided to upgrade BBMS to the vision I had two years ago and use it as a way to learn what I want to learn.
What can you expect of BBMS 2.0:
- A change of name, I must continue the meme of that name, it's going to be "Belug's better boring Minesweeper"
- A new play area with 3D elements, I'll try to integrate as many of the options into the scene and remove the menu at the top. For example, the volume will be controlled by a button on a radio in the scene instead of a slider in a setting menu and the Hi-score data will be onto a sheet of paper that you can click on to view it better. I'll include a help button that will explain everything, but I'll try to make it as easy to understand as possible.
- New options for the difficulty. It has been proposed to remove a few quirks of having a totally random grid like disabling a 3x3 of bomb and some of the weirdness that can happen at the sides of the board where it'll make the 50/50 choices a lot more prevalent.
- More music tracks.
- Better endings.
So yeah, I'm gonna be busy for a while, I might do a few devlogs of the process with some screenshots and maybe some beta builds.
I've also left the older versions so if there's a problem runing Godot 4.1 on your system, you can still run the older version, it's still the same gameplay.
See you soon,
Belug.
Files
Get Belug's boring Minesweeper
Belug's boring Minesweeper
A simple minesweeper implemented by Belug with relaxing music and some background images.
Status | Released |
Author | Belug |
Genre | Puzzle |
Tags | minesweeper, Relaxing |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- First complete gameJan 25, 2021
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